This project was developed as part of the GameDevHQ Bachelor program, where I expanded a classic space shooter into a fully featured game.

  • Battle against diverse enemy types: dodgers, shooters, beam lasers, and rammers.

  • Collect and upgrade powerups: triple shot, homing missiles, bomb lasers, and more.

  • Outsmart enemies that can dodge attacks or destroy powerups before you grab them.

  • Upgrade your weapons, fire rate, and movement speed between waves.

  • Survive the final challenge — an epic boss fight.

What started as a guided project turned into a polished game, refined with modular systems, balanced mechanics, and UI improvements.

Download

Download
SpaceShooter.zip 60 MB

Development log

Comments

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camera too close

Noted, I’ll adjust the camera distance. Appreciate the feedback.